map-db

Christopher Meiklejohn christopher.meiklejohn at gmail.com
Wed Jan 21 06:46:38 EST 2015


> On Jan 21, 2015, at 12:41 PM, Ildar Alishev <ildaralishev at gmail.com> wrote:
> 
> Hi Christopher,
> 
> thank you for your answer.
> Honestly we work with ugameDb   and order is next
> 
> we start executing code (using C# in Unity3d), it goes to ugame db, than after ugamedb it goes to Riak(i think ugameDB use RIAK), and after this it sends us answer.
> 
> What code should i send you??? 
> it is first time we are working with ugamedb and riak at all, so we are some sort of noobs)
> 
> 
> here is some code that i’m using in Unity3d (C#)
> 
> public IEnumerator eMapQuery()
>     {
>         var map = buck.MapReduce(new ErlangMapPhase("unity", "map_phase"), new ErlangReducePhase("unity", "reduce_phase"));
>         Debug.Log("Start");
>         yield return map.WaitUntilDone();
>         if(map.isSuccessful)
>         foreach (var item in map.GetResult<Interactor>())
>         {
>             Debug.Log("Ok");
>             foreach (var pair in item.Fields) Debug.Log(pair.Key + " = " + pair.Value.ToString());
>         }
>         else
>         {
>             Debug.Log("Fail");
>         }
>     }

Hi Ildar,

Can you provide me a little more information?

1.) Which Riak client are you using to connect from C#?
2.) Can you show me the code where “buck” is defined?
3.) Can you show me the code where the connection to Riak is initialized?

Thanks!
- Chris



More information about the riak-users mailing list