ildaralishev at gmail.com
Wed Jan 21 07:39:42 EST 2015
We are using UgameDB it connect our Unity3d C# app with RIAK. I think that this code is defined namely in UgameDB, so i don’t have an access to their source code, sorry.
> 21 янв. 2015 г., в 14:46, Christopher Meiklejohn <christopher.meiklejohn at gmail.com> написал(а):
>> On Jan 21, 2015, at 12:41 PM, Ildar Alishev <ildaralishev at gmail.com> wrote:
>> Hi Christopher,
>> thank you for your answer.
>> Honestly we work with ugameDb and order is next
>> we start executing code (using C# in Unity3d), it goes to ugame db, than after ugamedb it goes to Riak(i think ugameDB use RIAK), and after this it sends us answer.
>> What code should i send you???
>> it is first time we are working with ugamedb and riak at all, so we are some sort of noobs)
>> here is some code that i’m using in Unity3d (C#)
>> public IEnumerator eMapQuery()
>> var map = buck.MapReduce(new ErlangMapPhase("unity", "map_phase"), new ErlangReducePhase("unity", "reduce_phase"));
>> yield return map.WaitUntilDone();
>> foreach (var item in map.GetResult<Interactor>())
>> foreach (var pair in item.Fields) Debug.Log(pair.Key + " = " + pair.Value.ToString());
> Hi Ildar,
> Can you provide me a little more information?
> 1.) Which Riak client are you using to connect from C#?
> 2.) Can you show me the code where “buck” is defined?
> 3.) Can you show me the code where the connection to Riak is initialized?
> - Chris
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